![]() Pulling and throwing spheres is replaced by a small ball that Bruce throws at "ghost spheres" falling from the top. Instead of a multicolor tile system, he employs a completely different playstyle that could be considered a combination of Puzzle Bobble and Arkanoid. One exception to these rules is Bruce, a character from Data East’s unreleased puzzle game, Ghostlop. Pulling in the row with 4 greens already stacked, and throwing back up clears not only the vertical stack, but every sphere of the same color that are in contact with it horizontally and vertically. Here we have a big stack of green spheres that aren’t cleared because they were accumulated naturally. You can take in and hold as many spheres of the same color as you want, but once you’ve picked up a color, you can’t switch to another without putting the current ones down. Throwing the two blues back up the column to the left makes a stack of 4. Pulling down from the current column nets the two blue spheres green ones don’t follow because they’re different in color from the bottommost ones. Perhaps a visual demonstration of sorts would help here: The match is won by forcing the opponent’s sphere mass to reach the bottom or filling a quota of 200 cleared spheres (the amount of which can be adjusted in custom modes). Each character has a designated attack pattern for example, Chariot’s attacks add spheres in an arrowhead formation (i.e: more pressure on some columns than others) while Fool’s is just a regular, even drop. Your objective is to pull in bottommost spheres from a column and throwing back up another lane, in order to stack at least 3 spheres of the same color vertically, clearing them from the field.Įvery cleared cluster and chain reaction sends an "Attack" to the opponent’s side, adding more spheres to their field. You control a cursor at the bottom, shaped like a jester. Similar to various puzzle games like Puzzle Bobble and Tetris, tiles of different colors and symbols-spheres in this case-slowly drop down a vertical rectangular box. In any case though, it’s safe to say that the premise hasn’t gotten any more complex than the previous ones’. Much of the time, the characters don’t even sound like they’re in competition with each other-let alone them bringing it up-as much as merely joking or playing around together. ![]() ![]() The premise in V specifically states that they’re fighting in a tournament that would grant a wish to the winner, but it wasn’t particularly obvious in the scenes in between, short as they are. The story of the Magical Drop series-if it counts as a story-involves various characters representing the Major Tarot Arcanas challenging each other in puzzle matches. Magical Drop is a series of puzzle games started by the now-defunct Data East, the developer behind various arcade games around that time- Captain America and the Avengers, Side Pocket-and perhaps more famous known nowadays for Bad Dudes. ![]()
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