![]() ![]() It was written for MC, it requires MC to run, it's MC fan-made content. Is it content that can only be accessed via Minecraft? The answer to that is also yes, and a voxel mod layer that lets you play MC mods on NewMCClone102021 won't change that. ![]() We have the final say on what constitutes a tool/mod/plugin and what doesn‘t.Īlso, any lawyer that looks at the first part is going to go "Is this content" (which anyone that has a vague concept of the word "content" will say yes to). So.where does that leave us? Why do some mods understand and embrace that, while others act like they can control the mods, even in the face of the game company telling them we own it as much as they do? They are the ones who actually play the mods so whatever happens to or in those mods is their concern, not the people who just program for fun. The people who matter most for modding are the end users. They result in a higher quality of product and are free from the whims of any one developer who may not have the user's best interests at heart. Open source and no-rights-reserved ("copyleft") projects are empirically better. Please think carefully before you make any content available, because it will be made public and might even be used by other people in a way you don‘t like." If you don‘t want to give us this permission, do not make content available on or through our Game. ![]() This permission must be irrevocable, and you must also let us permit other people to use, copy, modify and adapt your content. They spell it out: "If you make any content available on or through our Game, you must give us permission to use, copy, modify and adapt that content. Mojang's EULA explicitly tells modders that by making their mods they forgo all ownership. One mod author who I'm not gonna name even tells you how you have to play their mod. Some are somewhat understandable like not selling content (TBH, Mojang kind of overstepped their bounds on that, but if Mojang has it, mods can too), but others are much less so. Most demand that you ask the mod developer for permission when using the mod in a pack. Mods in the second category rarely have open permissions. Packs need not ask for permission, use of the mods comes with no restrictions or strings attached, etc. Mods in the first category almost always grant full permissions to anyone. Many of these also claim copyright and IP rights over their mod. Some let you see the source but not copy it, others do not even allow that. Lots of other mods have much more restrictive licenses. This permits people to copy them, modify and redistribute them, claim credit for them, sell them, and more. Lots of mods are under GPL, MIT, or other open-source licenses. Once you login do /rules to make sure you don't break any.So I can't seem to wrap my head around this business with mods and ownership of them. To Play On Multiplayer go to Play, Official Servers Choose Your Region (Although the US is often more Packed). Next is controls Edit your controls how you like them I Cannot guide you on that, unfortunately. First of all, if you wear headphones turn sound DOWN to about 10% more than that and when you fire a sniper your ears will bleed. The main menu will look different but first of all, I recommend changing your settings. Setting up Control's and Adjusting to the new Main Menu: Īfter you have decided you are ready to click that play button, Crafting Dead will load up this may take some time depending on your pc specs. Click it and in the bottom right of the screen click on the install button, after a short while - depending on your pc specs and interwebs speed, the button will change to Play. It should come up with a modpack called Official Crafting Dead. Installing the Modpack on the Technic Launcher: Īfter doing this open up the launcher and go to the mod pack tab at the top of the launcher (Insert Screenshot here) Click in the search bar and paste in the following link. Go to this website and download the launcher for your operating system. Setting up: Downloading the Technic Launcher: įirst of all, you want to download the Technic Launcher (if you have done this skip to the next section). ![]() 1.3 Setting up Control's and Adjusting to the new Main Menu:.1.2 Installing the Modpack on the Technic Launcher:. ![]()
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